And the pixelated presentation, while rudimentary, is distinctive the game has personality to spare. Dungeon exploration - highly reminiscent of classic Legend of Zelda games - is deeply addictive, largely because of the lure of finding out whether traps or treasure lie beyond the next door. The Binding of Isaac: Rebirth is a smartly designed and wickedly fun game with a massive amount of unlockable content. He even makes deals with the devil, trading some of his life for deformed siblings to help him defeat the creatures attacking him. Isaac flings his tears at his enemies to destroy them, and, as he descends further, he collects his mom's shoes and lipstick, evil-looking playing cards, and a beating heart, which affect his status and abilities. But moving from one creepy room to the next - the dungeon's configuration is randomly generated with each new play-through - Isaac encounters a horrific menagerie that ranges from spiders and sharp-toothed slugs to conjoined twins and a grinning (but deadly) pile of poop.
Eventually God tells her to kill Isaac, who escapes through a trapdoor into the house's labyrinthine basement. But life takes a dark turn when the mom begins to hear the voice of God telling her to take away Isaac's toys and lock him in his room. It follows the story of Isaac, a young boy who plays in his living room while his mother watches religious programming on TV. THE BINDING OF ISAAC: REBIRTH is a remake of a hit indie dungeon crawler for PCs.
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Player 2 is free to return as a freshly-spawned baby so long as doing so doesn't leave Isaac with less than one heart. If Player 2 willingly drops out to give Isaac his health back, they'll play as the same type of baby if they drop back in at a later point, but getting killed off means a fresh spawn from the baby generator, which offers types including Love Baby, Psy Baby and Spider Baby. Rather than getting a full-blown Isaac equivalent, sidekicks steal a heart from Player 1's life and spawn as a randomly-generated baby. Edmund McMillen recently posted a FAQ to explain how Rebirth's co-op works, and the short answer is: flying babies.
What lurks in the touched-up labyrinth will presumably provide the same intensely-difficult journey found in Rebirth's predecessor, but thanks to Rebirth's addition of local co-op, we won't have to face the horrors alone.
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The Binding of Isaac: Rebirth's renovated basement looks prettier than the one players fought through in the original 2011 release, but definitely still full of unsettling monsters.